#include <vector>
#include "Tile.h"
#include "Manager.h"
#pragma once

using namespace std;

class TileHandler
{
private:


public:
	//floor tiles
	const static int ROCK,GRASS,SAND,TILES,BANANA,WOOD,ICE;

	void draw(float x,float y,float scale,int tileID,sf::RenderWindow *rw);
	bool getTile(int ID,Tile* &tempImg);

	TileHandler();
	~TileHandler();

private:
	std::map<int,Tile *> tiles;
};